Rendering, also known as image synthesis, uses computer software powered by GPU to create an image from a 2D or 3D model. The Render is the name given to the final image. A scene file containing objects in a rigorously specified language or data structure can have many models. The scene file contains the virtual scene’s geometry, viewpoint, texture, lighting, and shading information. The scene file’s data is then supplied to a rendering program, which processes it and outputs it as a digital image. The concept of ‘rendering’ is similar to an artist’s interpretation of a scene. Many problems are faced during rendering, and Render Network has created a decentralized system to solve these problems. Render Network is Solving These Problems Scalability of the Network Traditional render technique makes scaling GPU rendering power very challenging. What can be rendered locally on a network or even in the cloud has its limitations. It’s hard to make efficient use of GPUs worldwide without a decentralized system to track and manage render jobs. The Network of Sleeping GPUs The most efficient rendering hardware, GPUs, are now standard on all phones and computers. However, there are numerous inefficiencies in the current system. When most users’ GPUs aren’t rendering their work, they’re sitting idle, and a lot of potential power remains unused at that time. A More Effective Use of GPU Power In Proof-of-Work (PoW), mining GPUs are employe...